Wednesday, June 3, 2009

What is Games New Code NLP.

What is Games New Code NLP.

Games New Code NLP - this exercise, the primary purpose of which - to play in the high state of consciousness. Using the classical techniques of NLP, this state can then be moved to problem situations in real life.
The state of high efficiency (sometimes called the "state of flux", "state of the sockeye salmon, red salmon", "state of ignorance") is characterized by stopping the internal dialogue, the minimum muscle tension, while a coherent and focused work peripheral vision.

Experiments with encephalography showed that in the simulation game * New Code NLP with experienced players there are theta rhythms of the brain - the wave of a border state between dream and reality. This condition is used in many schools, personal and spiritual development and, as far as we can tell, Games a new code of NLP is the shortest way to get in this state. The average game takes 12-15 minutes at the beginning and 5-10 minutes from the experienced players, which is a notable move forward compared to 30-60 minutes for conventional meditation. In addition, Prossy game must be maintained constant contact with the outside world - which means that becomes much easier to hold the attention without being distracted.

Games New Code NLP, created by John Grinderom - Alphabet and N.A.S.A. are classic and taught in almost all the training on the new code. However, John has published rules for the development of games, thereby making possible the creation of new, more interesting and exciting exercises. Such games as the "Moskva-Amsterdam" or "Advanced ladushki" was invented by coaches in Russia.


The game is a new code of NLP should meet the following mandatory criteria:

1) involving both hemispheres: the player must act, requiring simultaneous or alternately involve different cerebral hemispheres. For example: to use as a right and left half of the body, perform mathematical calculations and sing at the same time.

2) All the representative system (visual, audialnaya and kinesteticheskaya) should be involved in the game, not only at the entrance, but on the way out. Playing to perceive information through their eyes, ears and feelings, and react to it: to make motion to pronounce sounds or words.

3) Parallel processing: simultaneous raznopolusharnyh, raznosistemnyh action: for example, progovarivanie text and movement with your hands.

4) rhythmic components: the player must maintain a constant rhythm of movement and breathing. It can be maintained rhythmical music, a metronome, or its own motion or by the player.

5) Minimum muscle tension: in the performance of the game player must maintain a minimum muscle tension. John spoke about the "elegance," the player.

6) Scalability: If the game becomes too easy or too difficult, it should be possible to apportion it harder or easier.

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